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Virtually Teaching

Virtually Teaching: An Introduction to Creating Virtual Reality Learning Experiences for Arts and Humanities Researchers

14:00 – 16:00 | Wednesday 17th February 2021 | Online

As early as last March, UNESCO (United Nations Educational Scientific and Cultural Organisation) was reporting that over 91% of the globe’s population of students – a total of 1,576,021,818 learners across 188 countries and in all sectors – were affected in spring 2020 by the closure of educational institutions resulting from the ‘lockdown’ strategy employed by governments in response to the COVID-19 pandemic. [1]

In response to the lockdowns, many educational institutions decided to move their teaching online. Student assessment has also been affected, with many exams cancelled and other arrangements put into place, creating uncertainty for all involved.

A major outcome of the pandemic is that it has become clear that knowing how to create engaging online courses for adults will be a key skill moving forward, now that distance and online learning are used so widely.

This event is for arts and humanities researchers and is designed as a short introduction to using virtual reality as an online teaching tool. No previous knowledge or skills are required, and this event is suitable for anyone wishing to develop their teaching skills. It will also be useful to those with an interest in engagement and widening participation.

This event will introduce arts and humanities researchers to the concept and techniques of incorporating virtual reality into their teaching and engagement practice. By the end of this introductory session, the researchers will be familiar with:

• The role that virtual reality can play in the practice of arts and humanities researchers in terms of both teaching and engagement.

• The basics of constructing a virtual reality experience using Adobe Captivate.

• The techniques required to construct a simple VR experience.

• The basic skills required to give an online lesson using VR.

This event will be hosted by Dr Christopher Timms, Managing Director and Creative Director of EKCCHO.

Additional Details

In order to get the most out of this event, students will need to sign-up for the Adobe Captivate free trial offer and also have a computer capable of running the programme. It is also recommended that participants register for the event before February 15th 2021. This is so that they can receive a self-assembly cardboard box device that allows a mobile phone to be converted into a pair of VR goggles.

In order to get the best from this event participants will need to have access to three digital devices. One that will support a Zoom connection, one mobile phone that can be converted into VR goggles and a laptop/computer that will be used to access Adobe Captivate. As such, the recommended equipment necessary is a smartphone + tablet + computer or smartphone + computer x 2.


Virtually Teaching | A Virtual Education: A Step-by-Step Guide to Creating Virtual Reality Lessons for University Students

Wednesdays 17, 24 and 31 March | 14:00 – 16:00 | Online

1 ticket admits participants to all 3 events.

Background

As early as last March, UNESCO (United Nations Educational Scientific and Cultural Organisation) was reporting that over 91% of the globe’s population of students – a total of 1,576,021,818 learners across 188 countries and in all sectors – were affected in spring 2020 by the closure of educational institutions resulting from the ‘lockdown’ strategy employed by governments in response to the COVID-19 pandemic.

In response to the lockdowns, many educational institutions decided to move their teaching online. Student assessment has also been affected, with many exams cancelled and other arrangements put into place, creating uncertainty for all involved.

A major outcome of the pandemic is that it has become clear that knowing how to create engaging online courses for adults will be a key skill moving forward, now that distance and online learning are used so widely.

This short course is designed for anyone teaching in a University or higher education environment and will introduce participants to using virtual reality as an online teaching tool.

No previous knowledge or skills are required, and this event is suitable for anyone wishing to develop their teaching skills.

Session 1 | 17 March 2021

The first session will introduce the participants to the practice and process of creating virtual reality lessons. It will allow participants to:

• Understand the basics of creating a VR lesson.

• Incorporate video and audio into a VR lesson.

Session 2 | 24 March 2021

The second session will move beyond the basics of creating a virtual reality e-learning environment and introduce the participants to the use of objects and animations. It will enable participants to:

• Work with virtual reality objects

• Insert animations into a virtual reality e-learning environment

• Use animation effects in VR

• Create responsive projects

Session 3 | 31 March 2021

In the third session, the webinar series will explore the use of questions slides and learner engagement tools. It will also explore the ways in which VR can be applied within teaching systems. It will enable participants to:

• Insert question slides

• Use virtual reality within Learning management systems (LMS)

• Publish their virtual reality projects to the internet

These sessions will be given by Dr Christopher Timms, Managing Director and Creative Director of EKCCHO.

 

Technical Details

This course is a practical one and it requires participants to use a VR computer programme during the session. As such, it is advised that participants have two devices for the session. One to access Zoom and take part in the webinar and another such as a desktop/laptop computer to practice building the VR lessons. Details of how to sign up for a free trial of the programme and how to download it will be sent shortly before the webinar.

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